pub fn _set_name(
    name_key: StorageKey<StorageMap<AssetId, StorageString>>,
    asset: AssetId,
    name: String,
) 
Expand description

Unconditionally sets the name of an asset.

Additional Information

NOTE: This does not check whether the asset id provided is valid or already exists.

Arguments

  • name_key: [StorageKey<StorageMap<AssetId, StorageKey>>] - The location in storage which the StorageMap that stores the names of assets is stored.
  • asset: [AssetId] - The asset of which to set the name.
  • name: [String] - The name of the asset.

Number of Storage Accesses

  • Writes: 2

Examples

use sway_libs::asset::base::{_set_name, _name};
use std::string::String;

storage {
    name: StorageMap<AssetId, StorageString> = StorageMap {},
}

fn foo(asset: AssetId) {
    let name = String::from_ascii_str("Ether");
    _set_name(storage.name, asset, name);
    assert(_name(storage.name, asset) == name);
}